Q: What is the OGA?
A: The Open Gaming Alliance (OGA provides an open forum where companies can cooperate to develop and promote solutions that drive the PC gaming industry forward.
Q: Why was the OGA created?
A: The OGA are able to work co-operatively because the goals we aim to achieve are intended to benefit the industry as a whole.
Q: What companies are members of the OGA?
A: OGA. Membership is expected to fluctuate based on the desires of member companies and needs of the initiatives being tackled at any given point of time.
Q: Who’s in charge of the OGA?
A: Matt Ployhar from Intel is the President. Other board members include Mark Rein from Epic, Christian Svensson from Capcom, and Min-Liang Tan from Razer. That said, there’s really no one “in charge” of the OGA. The board collectively governs the alliance and sub-committees that perform much of the work. We gather input from our members and endeavor to make unified decisions.
Q: How can all these competing companies work together?
A: This co-operation is possible because the goals we aim to achieve are intended to benefit everyone involved and the industry as a whole.
Q: How do you hope to affect the PC gaming industry?
A: The OGA wants to make PC Gaming the best possible experience for the widest possible audience.
Q: Who should join the OGA?
A: Any company related to the PC gaming industry is welcome to join. Our member program encourages companies of all sizes to participate, collaborate, and contribute to the success of our shared mission.
Q: Can individuals join the OGA?
A: Unfortunately no. The OGA is an industry alliance and open only to companies in the PC Gaming industry. Individuals are encouraged to dialog with OGA leaders and members through our official OGA blog and by signing up for our interest list.
Q: What is the OGA doing to help the average PC gamer?
A: We are working on gaming software guidelines for developers, to help make the overall gaming experience as seamless, affordable, and fun as possible.
Q: Isn’t PC gaming just for hardcore gamers?
A: The OGA is very aware of this misconception, but the truth is that casual and mainstream gamers make up the bulk of the industry’s revenue. We hope to make that a well-known fact.
Q: Does the OGA view console gaming as a direct competitor to PC gaming?
A: Consoles and PCs are not in direct competition, largely because they aren’t mutually exclusive. The PC has been used for gaming since day one, and the advent of online gaming has brought with it a wealth of innovative titles and business models that cater to gamers of every level.
Q: How does the OGA hope to reduce piracy?
A: Piracy is stealing, and the OGA is very serious about addressing the issue as it pertains to PC gaming. The sub-committee addressing the issue of Piracy, the ‘Security Best Practices’ team, is working to better understand the problem and develop recommendations to help reduce piracy without hurting consumers.


We’re honored to be elected to the Open Gaming Alliance Board of Directors, said Min-Liang Tan, CEO, Razer. There is so much synergy between Razer’s core DNA – an essence of pure commitment to improving the PC gaming experience with state-of-the-art peripherals – and this organization’s drive to establish high standards and quality guidelines for the evolving industry at large. Both Razer and the Open Gaming Alliance are dedicated to addressing the needs of a maturing category and its largely sophisticated audience.