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8BitMMO is a 2D massively multiplayer online video game developed by Robby Zinchak. Robby started working on 8BitMMO 13 years ago and the game is currently available on Steam Early Access. Robby and 8BitMMO have been selected as one of the PCGA's Bootstrap Indie Program's initial members. Today we'll talk with Robby about 8BitMMO and his experience as an Indie developer.Learn More
Cascade Game Foundry has been chosen as one of the first Indie developers to join the PCGA's new Indie Bootstrap program. They are an independent simulation-based video game company located in Seattle, Washington. Their first game, Infinite Scuba, allows you to "experience the beauty, mystery, and serenity of scuba diving and artifact discovery in exotic real-world locations." Today we'll be interviewing Cascade Game Foundry's managing director and co-founder, Kathie Flood, about Infinite Scuba and the experiences that come with being an Indie game developer.Learn More
This article and sample code by Leigh Davies (Intel) shows how to analyze your game graphics rendering code for bottlenecks in the pipeline and then suggests optimizations that will allow it to run better on tablet and mobile devices.Learn More
SteamOS: How Valve Could Potentially Take Another Huge Chunk of the Gaming Market. If you haven’t been keeping up with the latest news from the gaming industry, a couple of weeks ago, Valve made a series of three announcements that have caused quite a stir among the gaming community. The first announcement was that Valve will soon launch SteamOS. Basically, SteamOS is going to be a Linux-based operating system that is tailored to bring PC gaming to your TV and living room. The second announcement was that Valve will accommodate their SteamOS by partnering up with hardware manufacturers to produce their own Steam-based hardware, which some people are calling Steam Boxes, or Steam Machines.Learn More
Battlefield 4 Teams Up With GameBlocks and their Anti-Cheat Engine, FairFight, to Crack Down on Cheaters. As the age old adage goes, cheaters never prosper. However, in the gaming world, “cheating” has been somewhat of a tradition. In a lot of games, it’s not uncommon to find developers hiding small “cheats” within their games for their audience’s amusement.Learn More
This sample presents a new, image-based, post-processing antialiasing technique referred to as Conservative Morphological Anti-Aliasing and can be downloaded here. The technique was originally developed by Filip Strugar at Intel for use in GRID2 by Codemasters®, to offer a high performance alternative to traditional multi sample anti-aliasing (MSAA) while addressing artistic concerns with existing post-processing antialiasing techniques. The sample allows CMAA to be compared with several popular post processing techniques together with hardware MSAA in a real time rendered scene as well as to an existing image. The scene is rendered using a simple HDR technique and includes basic animation to allow the user to compare how the different techniques cope with temporal artifacts in addition to static portions of the image.Learn More